Classic BattleTech Battle Armor Technical Readout

Type/Model: Fenrir [Human Sphere] (5 Configurations)
Tech: Inner Sphere / 3060
Chassis Type: Quad
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 43.2 km/h
Armor Type: Standard
R&D Start Date: November 3057
Prototype Design and Production: October 3058
Standard Production: January 3060
Manufacturer:    Industries (TharHes)
   Location:    Weibetal, Tharkad


Overview:

         The Fenrir is a Lyran assault BattleArmor design that features heavy firepower.
         Although the AFFC was the first Inner Sphere military force to deploy BattleArmor, the early AFFC designs proved somewhat inferior to the "second-generation" BattleArmor designs produced by other Inner Sphere powers in subsequent years.   Consequently, Archon Katherine ordered Lyran designers to develop new BattleArmor shortly after usurping the throne.   She hoped the new designs would close the gap between the BattleArmor capabilities of the Lryan Alliance and its rival powers, as well as underscore her realm's independence of the Federated Commonwealth.
         The Lyran designers based the Fenrir design on the NAIS-designed Sloth battle armor.   Using the same sturdy quad configuration as the Sloth, the Fenrir (named after the demon-wolf of Teutonic mythology) also boasts a large weapons array.

Capabilities:

         The Fenrir was primarily designed as a highly mobile weapons platform, rather than a true BattleArmor suit, and is controlled from a cramped "cockpit".   The suit features a heavy-duty hardpoint that swivels so that weapons can be fired in a nearly 360-degree arc.   The Fenrir can be fitted with any of the following weapon configurations: three small lasers or machine guns, two small pulse lasers, a four-tube SRM launcher, or a single medium pulse laser (the medium pulse laser is the largest weapon ever mounted on a battle-armor chassis).
         Unfortunately, accomodating the weight of a swiveling mount and weapon arrays forced the Fenrir's designers to skimp somewhat on armor.   The Fenrir's sturdy legs give it considerable speed, however, and its designers concluded the light armor was an acceptable concession to the other design considerations.
         Typically, Fenrir troopers use hit-and-run tactics and try to use the design's superior firepower to overwhelm opponents before they can take advantage of the suit's weaknesses.

Deployment

         The Fenrir is used mostly by the Merchant Princes of the Lyran Commonwealth, their friends in the Hanseatic League. It also sees major use by other governments that used to be under the sway of that nation, though the Merchant Princes alternate between acting like they don't exist or that such are still under the rule and therefore use them by consent.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Assault Class Quad 0 550
Motive System: Ground Movement (4 MP) 0 320
Armor Type: 5 Points Standard 0 250
Manipulators:
   Left Arm: None 0 0
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Configurable Turret Mount (3 slots) Body 5 80
   (Anti-BattleMech Weapon Space) Body      (1) 0
TOTALS:     5 1,200
Slots & Mass Available for Configurations: 6 800


Configuration: SRM
Config Weapons and Equipment: Loc Shots Slots Mass, kg
SRM 4 Body/CTM 4 (3) 400
TOTALS:     5 1,600
Slots & Mass Left: 6 400
Calculated Factors:
Total Cost: 734,320 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 48 (192 for 4)
Cost per BV: 12,173 (without Trooper Training costs)
Weapon Value: 28 (Ratio=.58)
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB,   MP: 4,   Armor/Structure: 2 / 0
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Point Value: 2,   Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2+2D6,   Target Size Modifier: -2
  Movement Speed: 30 m/turn
  Movement Speed: 30 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -4,   RFL: -2
  Equipment Rating: E/E/F


Configuration: MPL
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Medium Pulse Laser Body/CTM 12 (3) 800
TOTALS:     5 2,000
Slots & Mass Left: 6 0
Calculated Factors:
Total Cost: 720,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 55 (220 for 4)
Cost per BV: 10,364 (without Trooper Training costs)
Weapon Value: 34 (Ratio=.62)
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB,   MP: 4,   Armor/Structure: 2 / 0
    Damage PB/M/L: 2/2/-,   Overheat: 0
    Point Value: 2,   Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2+2D6,   Target Size Modifier: -2
  Movement Speed: 30 m/turn
  Movement Speed: 30 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -4,   RFL: -2
  Equipment Rating: E/E/F


Configuration: SPL
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Pulse Laser Body/CTM 14 (1) 400
Small Pulse Laser Body/CTM 14 (1) 400
TOTALS:     5 2,000
Slots & Mass Left: 6 0
Calculated Factors:
Total Cost: 742,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4)
Cost per BV: 17,412 (without Trooper Training costs)
Weapon Value: 17 (Ratio=.50)
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB,   MP: 4,   Armor/Structure: 2 / 0
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Point Value: 1,   Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2+2D6,   Target Size Modifier: -2
  Movement Speed: 30 m/turn
  Movement Speed: 30 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -4,   RFL: -2
  Equipment Rating: E/E/F


Configuration: SL
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser Body/CTM 30 (1) 200
Small Laser Body/CTM 30 (1) 200
Small Laser Body/CTM 30 (1) 200
TOTALS:     5 1,800
Slots & Mass Left: 6 200
Calculated Factors:
Total Cost: 743,750 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 36 (144 for 4)
Cost per BV: 16,493 (without Trooper Training costs)
Weapon Value: 19 (Ratio=.53)
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB,   MP: 4,   Armor/Structure: 2 / 0
    Damage PB/M/L: 3/-/-,   Overheat: 0
    Point Value: 1,   Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2+2D6,   Target Size Modifier: -2
  Movement Speed: 30 m/turn
  Movement Speed: 30 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -4,   RFL: -2
  Equipment Rating: E/E/F


Configuration: MG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun Body/CTM 50 (1) 100
Machine Gun Body/CTM 50 (1) 100
Machine Gun Body/CTM 50 (1) 100
TOTALS:     5 1,500
Slots & Mass Left: 6 500
Calculated Factors:
Total Cost: 728,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 26 (104 for 4)
Cost per BV: 22,231 (without Trooper Training costs)
Weapon Value: 11 (Ratio=.42)
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB,   MP: 4,   Armor/Structure: 2 / 0
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Point Value: 1,   Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2+2D6,   Target Size Modifier: -2
  Movement Speed: 30 m/turn
  Movement Speed: 30 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -4,   RFL: -2
  Equipment Rating: E/E/F


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